So as I've told a few of you, in a nostalgic moment, Steve and I rolled a few matches last week.
(For those of you not in the know -- the CSWA originally started as a stat-based game where we used a dice system to determine matches. The gist of the system is that you have to get 'control' to do a move -- moves are worth a certain number of points, and 'breaking' moves (figure 4, etc.) have a rolled chance to 'break.' Once one wrestler is below a certain point total, the other can roll to pin.)
Match #1 was Mark Windham vs. Dan Ryan, scaring Steve so bad he almost sharted himself. In the end, however, Windy ended up winning handily, despite Steve's obsessive need to cheat to guarantee himself a victory.
He then threw the gauntlet down for an old-fashioned Hornet vs. Mike Randalls match. Randalls has actually beaten Hornet in the 'rolled' system before, so this one was a surprise. Ended in about three seconds... Hornet got control, move roll was a Scorpion, pin roll was a 3 (finishers get a chance to pin, although the pinning chance is 1 of 8, as opposed to the normal 25% chance).
We then did Hornet vs. Troy Windham... a match that would normally be for the UNIFIED Title had this not been an alternate parallel universe of the CSWA. Hornet ended up winning rather handily, sitting around 600 points left.
So.... anybody else want to throw their hat in? Any 'dream' matches we need to roll? It's easy enough...make sure you have 12 moves for a character (post em here) and we'll roll the match when we're in the mood.
-C
Quick edit: I went in and added points to JA so you can get an idea of how things work. Couple of guidelines: there's a limit on total point total for a wrestler (we'll say 900, though it used to be lower), so you'll need to include a couple of lower-point moves. Finishers are usually 100 points automatically, and you can't have more than three 100-point moves.
(For those of you not in the know -- the CSWA originally started as a stat-based game where we used a dice system to determine matches. The gist of the system is that you have to get 'control' to do a move -- moves are worth a certain number of points, and 'breaking' moves (figure 4, etc.) have a rolled chance to 'break.' Once one wrestler is below a certain point total, the other can roll to pin.)
Match #1 was Mark Windham vs. Dan Ryan, scaring Steve so bad he almost sharted himself. In the end, however, Windy ended up winning handily, despite Steve's obsessive need to cheat to guarantee himself a victory.
He then threw the gauntlet down for an old-fashioned Hornet vs. Mike Randalls match. Randalls has actually beaten Hornet in the 'rolled' system before, so this one was a surprise. Ended in about three seconds... Hornet got control, move roll was a Scorpion, pin roll was a 3 (finishers get a chance to pin, although the pinning chance is 1 of 8, as opposed to the normal 25% chance).
We then did Hornet vs. Troy Windham... a match that would normally be for the UNIFIED Title had this not been an alternate parallel universe of the CSWA. Hornet ended up winning rather handily, sitting around 600 points left.
So.... anybody else want to throw their hat in? Any 'dream' matches we need to roll? It's easy enough...make sure you have 12 moves for a character (post em here) and we'll roll the match when we're in the mood.
-C
Quick edit: I went in and added points to JA so you can get an idea of how things work. Couple of guidelines: there's a limit on total point total for a wrestler (we'll say 900, though it used to be lower), so you'll need to include a couple of lower-point moves. Finishers are usually 100 points automatically, and you can't have more than three 100-point moves.
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