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Shootclub Wrestling Alliance
 


Shootclub - The Ultimate Fantasy Wrestling Experience - is one of the premier fantasy wrestling games on the internet. It is a text-based wrestling role playing game (RPG) in which hundreds of players from all over the globe create their own made-up professional wrestlers and compete with each other in our many fantasy leagues.

JOINING SHOOTCLUB
To play, all you need is a valid email address. You can find the link to the sign-up page at the top right hand corner of this page and the home page.

Once you join, you will be given a password to enter the PlayerZone. From there you are able to create wrestlers, tag teams, and stables of your very own.

All new wrestlers must be original. We do not allow exact duplicate names in our game and we do not allow copycats of real wrestlers.

GETTING STARTED
New wrestlers are placed into Shootcamp, the training facility for Shootclub. You will have to spend the remainder of the current month that you joined in Shootcamp but you will be able to transfer out to a real league for the next month of action.

Once you've cut your teeth in Shootcamp, your new wrestler can be moved into one of many groups, called leagues. Each league has its own titles, matches, and rankings. New leagues will open as new players join the game. To test out real league action, we suggest a move to Shootcamp Wrestling (SCW) in order to get your feet wet with wrestlers of equal experience. Then, you can decide if Shootclub is for you, order some cycles, and join a regular league.

ROLEPLAYING
Over the course of the cycle (month), wrestlers are encouraged to submit promos to their league. A promo (flash or roleplay) is a written description of your wrestler's actions or comments. They can be as descriptive or non-descriptive as you like. Promos are the best way to get your wrestler 'over' with the other players in the league and also the best method for conducting feuds and alliances. They are also the easiest way to get you noticed by promoters and placed on the TV shows and pay-per-views.

Promos are voted on by fellow players (you cannot vote for your own promo) and scored. The scoring of promos contribute directly to your wrestler's role playing score, which helps your wrestler move up in the rankings and also gain experience, and your charisma score which is used directly in matches to help determine the damage caused by one's finisher or comeback specialty.

SHOWS & MATCHES
While you contribute by submitting your promos, the software and the promoters complete the picture with the crux of the game, the matches. There are two types of matches in Shootclub: 'house show' and 'promoter booked' matches.

House show matches occur on Monday, Wednesday, Friday, and Saturday. On the weekday shows, your competitor faces one opponent in a three-match series. However, on 'Showdown Saturdays', you will face a specific wrestler with which you are 'feuding' in special grudge matches.

House show matches are simulated using the arsenals, attributes, and roleplaying scores of the competitors in order to keep things fair and unbiased. The matchups, who fights who, are determined by the software which uses rankings, fan alignment, tag teams and stables, all as measures as to who would be the best opponents for each wrestler.

'Promoter booked' matches are those that occur on promoter events, in the form of television shows and pay-per-views. These reports are written 'long-form', often with many segments and play-by-play commentary. A promoter can decide the results based on roleplaying ability, experience, arsenal strength, actual house show results, or simply work out a result that would most logically forward a storyline.

WINNING TITLES
There are two types of championship titles in Shootclub: official (Heavyweight, TV, Tag Team) and promoter titles. The official belts are defended on the house shows using the simulation engine. The champion receives an advantage over the challenger so that titles do not change hands too often. Promoter titles are created and the winners are determined solely by the promoter and are only defended on the promoter events.

The governing body of all the leagues, the Shootclub Wrestling Alliance (SWA), has its own belts as well, all of which are 'official' titles that are defended on house shows using the Shootclub simulation engine. The SWA World Heavyweight and Tag Team titles are defended against the top league Heavyweight and Tag Team champions, respectively, in all of the SWA. The United States and International champions defend against the top TV champions from the territories that fit under their domain.

STATS & STRATEGY
Shootclub has the most expansive collection of statistics offered in a wrestling game. We have rankings for everything from wrestlers to tag teams to stables to players to promos to even our out-of-character forums. The most important stat is 'ranking points' and this score is determined by adding up how you have done in the past with how you did this month at win and losses, quality of opposition and roleplaying.

The biggest intangible in Shootclub is the arsenal system which is basically like a lottery or stock market game. You first must define your wrestlers style using 3 categories (Power, Science, Dexterity) and then choose the best moves (point-wise) based on your style. The move values fluctuate each and every month and part of the game is to guess where the moves will go for the next cycle before it happens. There is quite a bit of luck involved but also some strategy, just enough so to make the results change from month to month.

SUCCESS IN SHOOTCLUB
As you play Shootclub and your wrestler is successful, they gain experience points. These experience points are used to make your wrestler better through ability attributes. This system is designed to make it so players that are dedicated can acheive a cetain level of success and maintain that level through perseverence and dedication.

FREE TO TRY WITH NO OBLIGATION
Due to the costs with running the site we need to charge a small monthly fee for Shootclub. However, new players can try the game for nearly 5 months without paying a thing. Our training facility, Shootcamp, is completely free and all wrestlers can stay there for up to 75 days. Also, new players can have their wrestlers join our training league, Shootcamp Wrestling, which is also free, and can compete there for the first 4 months of a player's Shotoclub career.

Also, signing up means zero obligation to Shootclub. You can try our game out for a day, a week, or 5 months and leave without any reason or paying a single dime. You don't even have to tell us you are leaving, you just have to stop using the site. By offerring this zero committment, long opportunity to try the game out we hope that you won't be afraid to give us a try.

HOW MUCH?
A frequently asked question before people want to join is how much does it cost to play. Shootclub can cost as little as $2 per month to play if you buy a few months of action at a time.

Open since
2001
League Type
Other
Card Frequency
Weekly
Taq Division?
Yes
League Contact
Joel RJ Tennuchi
Join Status
Always accepts applications

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